

Lis r12, 0x814F #Set address (-0x4 away) in reference where item values are stored in mem81 Lhz r0, 0x00F6 (r31) #Default Instruction Stw r0, 0x0 (r12) #Store current Player/CPU's Held Item value to address of r12 The player slot will increment/separate the address by 0x4 depending on slot value Mulli r12, r27, 0x4 #Multiple Player Slot value in r27 by 0x4, put result in r11Īddis r12, r12, 0x8150 #Add 0x8150 to upper 16 bits of r12. Lwz r0, 0x8C (r29) #Default Instruction, r0 holds current Player/CPU's Held Item YY = Animate to execute when Item is in Play With this code you can choose a desired character animation to execute on screen when a desired item is in play. A fun way to use this code is to also have Infinite Blue Shells equipped, launch the Blue from last place, and then activate Item Stalking.Ĭode is setup to where button(s) to activate code is the same to deactivate. Doesn't apply to items like Stars, POWs, etc. With this code you 'stalk' the most recently used item (such as blues, shells, naners, fibs). You must do one online race for the BR to be updated on your profile. Posted by: Vega - 05-20-2018, 01:50 AM - Forum: Time Trials & Battle You have to register before you can post on our site. Mario Kart Wii Gecko Codes, Cheats, & Hacks
